

This contains a codeblocks file that is completely updated, along with all the source and resources. Sometimes gravity seems immensely strong and pulls the player down instantaneously. I'm going to do something to make it handle it better in a later version. This is also why in this version you cannot place a block within a 64 pixel radius around the player. If the world glitches (previous bug) and places you behind a block, the game freezes. If you start going left first, the world glitches and jumps once. Sometimes when the player collides while walking/jumping, it freezes the game.

The whole folder should now look neater in general. I also removed all the old files that aren't being used anymore. Many file system cleanups: Source is in src folder, images are in a resources folder, and the world is in it's own folder. I have great news!!! I have (finally) gotten around to finalizing version 0.2.0! There's some really cool features I added and some pretty major changes I've made.Īdded two more block types: sand and brickĪdded collisions (mostly, still a little buggy)Īdded the option to switch between flying and walking I can release an update today, or I could wait until I have the multiple blocks and the block indicator working (probably tomorrow or next day). I'll fix it in the next update.)Ĭollisions (Note: This will be the next update after I release the multiple block/indicator update) (Note: This is due to the way I'm saving/loading chunks. There is a bug that displaces the chunks incorrectly if you push up/down at the start or right when the left of the screen is on a border of a chunk. If not, then it might be a while until I have a fix.) If you can look through my code and find why, it would be much appreciated. (Note: For some reason it's only when you start out moving left. There is a glitch that sometimes shows up when you start out moving left where the loaded chunks jump to the right. On top of that, I added some code so that the player changes direction when you push left/right!īlock placement/removal (only dirt currently but that'll be easy to fix) I was having a bit of trouble detecting which chunk you are clicking in, but I worked it out! I also added a thing where the player's arm points at the mouse. Sorry for not having an update on Tuesday, but I was having issues with block placement and removal.
